Note: As a one-page game, I ran into length limitations and couldn't explain the target number manipulation mechanics, so I ask players to use d12s and then just ask for a 50/50 roll.
For each relevant background (up to 2) that a character could use, the die they contribute to the roll succeeds on a lower number, stepping down in increments of 2 and then 1 (so for the first relevant background the success is a 5+, and for the second it's a 4+).
Backgrounds that have been crossed off due to a loss don't contribute to reducing the requirement for that die to remove Risk.
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Note: As a one-page game, I ran into length limitations and couldn't explain the target number manipulation mechanics, so I ask players to use d12s and then just ask for a 50/50 roll.
For each relevant background (up to 2) that a character could use, the die they contribute to the roll succeeds on a lower number, stepping down in increments of 2 and then 1 (so for the first relevant background the success is a 5+, and for the second it's a 4+).
Backgrounds that have been crossed off due to a loss don't contribute to reducing the requirement for that die to remove Risk.