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Might have missed something, or the game was missing something; one of those two.
First run died of hunger. Second run, well, it seems my fireball scroll was a mapping scroll (bug). Pretty good concept, overall.
That is fixed in a build I didn't get live during the jam window. Thought it had made it into 0.1 or I would have rushed it out. RIP.
Ouch!
Actually, if you're on GH it may be outdated. I'll take a look once I'm home.
GH is updated now
Ermm? I don't think this should happen...
What browser are you using? That header is deliberate (game has native mod support functionality) but you should see the game rendering underneath it, e.g.:
Also, if the web on Itch isn't working, you might try https://kawaicutout.github.io/pilgrims-temple/It uses web faux-terminal output instead of a rendering pipeline, similar to the difference between the terminal/renderer desktop modes.
Thanks, that works!
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Log in with itch.io to leave a comment.
Might have missed something, or the game was missing something; one of those two.
First run died of hunger. Second run, well, it seems my fireball scroll was a mapping scroll (bug). Pretty good concept, overall.
That is fixed in a build I didn't get live during the jam window. Thought it had made it into 0.1 or I would have rushed it out. RIP.
Ouch!
Actually, if you're on GH it may be outdated. I'll take a look once I'm home.
GH is updated now
Ermm? I don't think this should happen...
What browser are you using? That header is deliberate (game has native mod support functionality) but you should see the game rendering underneath it, e.g.:
Also, if the web on Itch isn't working, you might try https://kawaicutout.github.io/pilgrims-temple/
It uses web faux-terminal output instead of a rendering pipeline, similar to the difference between the terminal/renderer desktop modes.
Thanks, that works!