This is a game that I've been working on for about a week while teaching myself some Godot.

You'll find that it's fairly rough, especially with my programmer art. Currently there are two "story" levels (the first leads into the second) and a debug level to play around in.

The idea I have for this is that it could evolve into a semi-open-world style game with some RPG elements and come to resemble a mixture between Deus Ex, Synthetik, and the Genesis Shadowrun game, which have all been fairly major influences for me.

You'll notice semi-authentic gunplay with firearms that require unloading.

Feel free to leave feedback/advice.

Controls:

WASD for movement.

Shift to boost, if wearing armor that supports it.

LMB to fire.

MMB or E to eject a magazine.

R to reload current weapon with a magazine.  This will also eject if EZ Gun is on.

ESC to return to main menu.

Known Issues:

There is no music, despite the game supporting it.

The AI would be infinitely better with a finite state machine hooked up. That's high priority.

Shotguns do not have unique ammo icons like rifles and handguns. This would require me to look up a reference.

Credits:

Kenney's 1-bit tileset for graphics, also Kenney's crosshair pack.

Freesounds (users bolkmar, rudmer-rotteveel, filmmakersmanual, and roll1n).

Features I will probably add if I work beyond this prototype:

Dialogue

RPG progression

Inventory system

Modding

Things that I probably won't do:

Multiplayer

Development log

  • Art